module Explosives
{
	imports
	{
		Base
	}
	item LandMine
	{
		Weight    		= 4.0,
		Type    		= Normal,
		DisplayName	=	Land Mine,
		Icon	=	LandMine,
	}
	item LandMineSet
	{
		Weight    		= 4.0,
		Type    		= Normal,
		DisplayName	=	Land Mine (Set),
		Icon	=	LandMine,
	}
	item LandMineBig
	{
		Weight    		= 5.0,
		Type    		= Normal,
		DisplayName	=	Big Land Mine,
		ResizeWorldIcon = 1.5,
		Icon	=	LandMine,
	}
	item LandMineBigSet
	{
		Weight    		= 5.0,
		Type    		= Normal,
		DisplayName	=	Big Land Mine (Set),
		ResizeWorldIcon = 1.5,
		Icon	=	LandMine,
	}
	item LandMineBigBox
	{
		Weight    		= 30.0,
		Type    		= Normal,
		DisplayName	=	Box of Big Land Mines,
		ResizeWorldIcon = 1.5,
		Icon	=	LandMineBox,
	}
	item LandMineBox
	{
		Weight    		= 25.0,
		Type    		= Normal,
		DisplayName	=	Box of Land Mines,
		Icon	=	LandMineBox,
	}
	
	
	

	recipe Open Box of Land Mines
	{
		LandMineBigBox,
	   	Result:LandMineBig=5,
	   	Time:150.0,
		Category:Explosives,
	}
	recipe Open Box of Land Mines
	{
		LandMineBox,
	   	Result:LandMine=5,
	   	Time:150.0,
		Category:Explosives,
	}
	
	recipe Set Landmine
	{
		LandMine/LandMineBig,
	   	Result:LandMine,
	   	Time:50.0,
		OnCreate: SetTrapDown,
		Category:Explosives,
    		RemoveResultItem:true,
	}
		

}